The Inventory view is a concrete subclass of GridView wired up against the Inventory package — drag-and-drop slots, equipment loadouts, stat-modifier tooltips, and category filters. Reach for it when you want a working inventory UI without rebuilding the whole grid layer.

Where to look: the GameFull sample (
Samples~/GameFull/Scripts/UI/Inventory/) ships a complete subclass that integrates with the Inventory + RPG Stats packages. Until full standalone docs are written, treat that as the canonical reference.
GridViewBase<TItem> ← grid + filter + selection plumbing (see GridView page)
└─ GridViewPagination<TItem> ← page-button strip
└─ InventoryView ← Luna-supplied + your subclass: bind item icon, name, statsSubclassing pattern is identical to GridView's example — override BindItem, UnbindItem, OnItemCreate, plus Select / Deselect for click-to-select.
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