
The tooltip is designed to handle a wide range of scenarios.

| Attribute | Description |
|---|---|
| Fade Duration | Duration of fade animation. |
| Fade Easing Mode | Easing mode of fade animation. |
Apply these USS classes to the VisualElements that will display a tooltip when hovered over or focused to adjust the tooltip's position. Default value is top.
| Class | Description |
|---|---|
| tooltip-left | Position tooltip to the left of the VisualElement. |
| tooltip-right | Position tooltip to the right of the VisualElement. |
| tooltip-bottom | Position tooltip to the bottom of the VisualElement. |
| Class | Description |
|---|---|
| tooltip-follow | The tooltip will position itself relative to the mouse instead of the VisualElement and will move along with the mouse. Position class controls still apply. |
TooltipController is a MonoBehaviour that keeps track of Tooltip element.

Add the TooltipManipulator to the VisualElements you want to display a tooltip for when they are hovered over or focused.
// Create manipulator with multiple columns, as demonstrated in the item comparison tooltip example above.
public TooltipManipulator(GameObject parent, TooltipController tooltipController, List<TooltipContainerSetup> setups);
// Create manipulator with one column
var manipulator = public TooltipManipulator(GameObject parent, TooltipController tooltipController);
manipulator.SetSetup(setup);
// myElement will show tooltip on hover
myElement.AddManipulator(manipulator);This will display the tooltip we created when myElement is hovered over or focused. As you can see, the Tooltip itself is very simple.
| Name | Type | Description |
|---|---|---|
| parent | GameObject | The tooltip will automatically close when this GameObject is disabled. |
| tooltipController | TooltipController | Reference to the tooltip controller. |
| setup | TooltipContainerSetup | Container setup for a column. See below for details. |
// Constructor of TooltipContainerSetup
public TooltipContainerSetup(
VisualElement image,
VisualElement title,
VisualElement body,
VisualElement bottom,
UIColor colorBackground = null,
UIColor colorBorder = null,
int maxWidth = 512
)| Name | Type | Description |
|---|---|---|
| image | VisualElement | VisualElement to place in the image slot. |
| title | VisualElement | VisualElement to place in the title slot. |
| body | VisualElement | VisualElement to place in the body slot. |
| bottom | VisualElement | VisualElement to place in the bottom slot. Use this slot if you don't want any prior layout. |
| colorBackground | UIColor | Change tooltip container's background color. |
| colorBorder | UIColor | Change tooltip container's border color. |
| maxWidth | int | Change tooltip container's max with in pixels. |
// Reference to the TooltipController
[SerializeField] private TooltipController _tooltipController;
// VisualElement that will display tooltip on hover
VisualElement tooltipOnHover = _uiDocument.rootVisualElement.Q<VisualElement>("TooltipOnHover");
// Create elements that will display in the tooltip
VisualElement image = new VisualElement();
image.AddToClassList("size-40");
image.style.backgroundImage = new StyleBackground(mySprite);
Label title = new Label("My Tooltip Title");
Label body = new Label("My Tooltip Desctiption");
VisualElement bottom = null;
// Tooltip colors
UIColor bgColor = new UIColor(UIColorName.SLATE, UIColorValue.V_800);
UIColor borderColor = new UIColor(UIColorName.SLATE, UIColorValue.V_200);
// Create a TooltipContainerSetup
var containerSetup = new TooltipContainerSetup(
image,
title,
body,
bottom,
bgColor,
borderColor
);
// Create Manipulator
TooltipManipulator manipulator = new TooltipManipulator(gameObject, _tooltipController);
manipulator.SetSetup(containerSetup);
// Add Manipulator, you can add same manipulator to multiple elements if needed
tooltipOnHover.AddManipulator(manipulator);Settings
Theme
Light
Contrast
Material
Dark
Dim
Material Dark
System
Sidebar(Light & Contrast only)
Font Family
DM Sans
Wix
Inclusive Sans
AR One Sans
Direction