The Showcase sample (Samples~/Showcase/ in com.cupkekgames.luna) is the pure UI showcase — requires only Luna's foundation deps (singleton, pool, fadeable, keyvaluedatabase, prefabloader, editorui, editorinspector, packagemanager, input) — all installed transitively when you import Luna.
Import Essentials alongside. Showcase references theme/UXML/sprites/audio in the Essentials sample via sibling-relative paths (
../../../../Essentials/...). Without Essentials imported, scenes load with broken images and styles.
LunaShowcase.unityA complete game-style UI shell with tabs (Home, Heroes, Quests, Shop, Leaderboard), modals, overlays, and responsive layout switching. The driving controller is GameUiHub.
Open LunaShowcase.unity for the headline demo. Hit Play, click around the tabs, open modals.
LunaStorybook.unityA single sidebar-driven scene that consolidates the simple per-component showcases (Toggle, Slider, Buttons, ListView, etc.) — no more flipping through 25 separate scenes. Pick a component on the left to preview it on the right.
Open LunaStorybook.unity. The recommended browse-it-fast entry point for new users.
See Storybook/README.md for the underlying view code and how to add a new entry.
Components/Specials-only — distinctive variants and feature demos that need their own scene because they show scene-level wiring (camera, multiple inputs, layout responsiveness, composite demos). Flat layout — no cluster prefixes:
| Folder | Scenes |
|---|---|
DragAndDrop/ | DragAndDropDemoWorldSpace |
InputPrompt/ | InputPromptLocalMultiplayer |
ProgressBar/{LeagueOfLegends,MultiPass,Overwatch}/ | brand variants (LeagueOfLegends, MultiPass, Overwatch, OverwatchCelled) |
RadialProgressBar/ | MultiSegment, Overwatch, OverwatchNoCells, SweepAngle |
GridView/{ListView,Pagination}/ | ListView Responsive, Pagination Responsive |
Tooltip/ | WorldSpace, Nested, Update |
Effects/ | Playground, Presets, Showcase |
LoadingTransitionMasking/ | LoadingTransitionMasking |
ShaderDemo/ | ShaderDemo |
TransitionAnimation/ | TransitionPresetGallery, UIViewTransitionDemo |
ResponsiveDemo/ | ResponsiveDemo |
UIRender/ | UIRender (Characters / Effects / Overlay) |
Inventory/ | InventoryListDemo, InventoryPaginationDemo |
RPGDemo/ | RPGDemo |
Refer to the Components section in the sidebar for per-component API documentation.
Shared theme tokens, fonts, panel settings, UXML primitives, sprites, audio, demo prefabs, and helper scripts live in the Essentials sample (Samples~/Essentials/):
Essentials/
├── README.md ← Start-here landing page
├── Audio/ — shared demo audio (clicks, mixer)
├── Effects/ — Luna filter shader assets
├── Editor/ — Editor-only asmdef scope
├── Input/ — input action map + Luna icon database
├── Prefabs/ — shared demo prefabs (LunaUIManager, Pause, Inventory popups, etc.)
├── ScriptableObjects/ — transition presets, etc.
├── Scripts/ — shared demo helpers (DontDestroyOnLoad, scene transitions)
├── Sprites/ — character/portrait/item/UI sprites
├── Theme/ — design system: fonts, colors, panel settings, USS tokens
└── UXML/
├── Components/ — reusable UXML primitives (ChoicePopup, Tooltip, Pagination, Notification, SaveLoad, ReturnButton)
└── Modal.uss — shared modal stylesheetThese are also referenced by the GameFull sample via sibling-relative paths. When all samples are imported they live as siblings under Assets/Samples/LunaUI/<version>/ and the relative refs resolve cleanly.
Settings
Theme
Light
Contrast
Material
Dark
Dim
Material Dark
System
Sidebar(Light & Contrast only)
Font Family
DM Sans
Wix
Inclusive Sans
AR One Sans
Direction