Luna ships with three samples in the com.cupkekgames.luna package, plus one demo in a sibling CupkekGames package. For setup instructions, see Quick Start.
LunaShowcase scene + LunaStorybook component browser + per-component scenes for specials (DragAndDrop, Effects, LoadingScreen, UIAttractor, RPG, Tooltip variants, etc.). Requires only Luna's bundled deps (the foundation primitives plus data + graphs).LocalizationViewStyleSwitcher applies a locale-<code> USS class to every UIView, and the only shipped styling is the Essentials theme's .locale-ja hook that repoints the font tokens to the bundled Japanese SDF font. Wiring actual Unity Localization data (Locale list, String Tables, LocalizedString bindings) is your job (see GameFull → Known caveats). Install via Tools > CupkekGames > Package Manager.com.cupkekgames.inkbridge. Ink narrative scripting integrated with Luna's VisualNovel component — choices, branching dialogue, dialogue effects.Looking for the old Newtonsoft Save Demo or a standalone Localization demo? The save demo was absorbed into GameFull on 2026-05-13. There is no separate Localization demo scene: Luna ships only the runtime
LocalizationViewStyleSwitcher(which applies alocale-<code>USS class to every UIView) plus the Essentials theme's.locale-jahook and the bundled Japanese SDF font — wiring the actual Unity Localization data is left to you. Details in the Release Notes.
Asset Sources — credits and licenses for the third-party content used in Luna and its samples.
❗ Import Essentials first. Showcase and GameFull resolve their theme, fonts, panel settings, and prefabs through it via sibling-relative paths — without it, scenes load unstyled.
Whichever sample you're after, follow the import choreography in Quick Start.
Settings
Theme
Light
Contrast
Material
Dark
Dim
Material Dark
System
Sidebar(Light & Contrast only)
Font Family
DM Sans
Wix
Inclusive Sans
AR One Sans
Direction