In summary, Unity UI (uGUI) is ideal if you prioritize familiarity or require 3D elements and custom shaders. UI Toolkit is the better choice if you need scalable, high-performance layouts with modern styling options.

Unity's Comparison (opens in new tab)
| Subject | Unity UI (uGUI) | UI Toolkit |
|---|---|---|
| Architecture | GameObject-based, with each UI element as a GameObject and Component | DOM-like visual tree (similar to web) with no GameObject overhead |
| Scalability | Prefabs provide reusable UI elements but can become cumbersome to manage, especially with complex nested hierarchies and style adjustments | UXML and USS enable reusable, modular UI components with styles applied globally, making it easier to manage and update UI elements consistently across the project |
| Performance | Higher overhead with many UI elements, due to GameObjects and RectTransforms | More efficient due to lightweight visual elements and optimized rendering |
| Layout System | Uses RectTransforms and anchors, which can be tricky for responsive layouts | Flexbox layout, more intuitive and powerful for dynamic, responsive UIs |
| Styling | Customization done through scripting and component adjustments | USS (similar to CSS), allowing for powerful and reusable styling |
| Ease of Use | Familiar GameObject workflow | Declarative UI (UXML/USS) more complex but promotes cleaner separation between logic and style |
| Editor Experience | Visible and manipulable directly in the Scene view | Integrated tool called UI Builder |
| Textureless UI | No | Create visually appealing UI without relying on textures |
| UI positioned and lit in a 3D world | Yes | Yes - UITK now has 3D world-space fully integrated |
| VFX with custom shaders and materials | Yes | Yes - UITK now has custom shader effects support |
| Particle effects in UI | Yes - Possible with plugin | Yes - Possible with render textures |
Settings
Theme
Light
Contrast
Material
Dark
Dim
Material Dark
System
Sidebar(Light & Contrast only)
Font Family
DM Sans
Wix
Inclusive Sans
AR One Sans
Direction