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We highly recommend using Discord over email, it's quicker and makes it easier to help you out!
Before you send an email, pretty please check out the FAQ and Troubleshoot sections first. Your answer might already be waiting for you there. If not, don't worryโreach out, and I'll be happy to assist!
Mail: cupkekgames@gmail.com
Unity 6000.0 or later (Unity 6). The package's package.json > unity field declares this.
No. Most users only need com.cupkekgames.luna from the Asset Store โ its 9 foundation deps (singletons, pool, fadeables, keyvaluedatabases, prefabloaders, editorui, editorinspector, packagemanager, input) install transitively as one bundle. The wider CupkekGames ecosystem includes 22 packages total (9 foundation + 3 direct dependents + ~10 domain), but only the 11 GameFull-tagged ones are needed by the GameFull sample. See Architecture & Distribution for the full breakdown.
Open Tools > CupkekGames > Package Manager and click Install GameFull Packages. The window adds the CupkekGames UPM scoped registry to your Packages/manifest.json and installs all required packages in a single atomic operation (one manifest write, one domain reload). See Architecture: Package Manager window.
Essentials sample assets are missing in the GameFull demoGameFull references Essentials sample assets via sibling-relative paths. Both Essentials and GameFull must be imported for GameFull to render correctly. The LunaUI Panel's GameFull section has a one-click "Import Essentials Sample" button when Essentials is missing.
Discord is fastest. For tracked issues, open one on Cupkek-Games/CupkekGames-Luna.
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