Inventory + RPG Stats

This integration layer bridges inventory item features with RPG stat evaluation/comparison logic.

In the package layout this corresponds to InventorySystem.RPGStats.

What This Bridge Adds

  • equipable/consumable feature modules tied to RPG stat concepts
  • slot accept/targeting policies for equipment flows
  • stat preview/comparison helpers for UI and validation
  • aggregation services for multi-feature item behavior

Architectural Role

Keep base inventory generic, then compose RPG-specific behavior through dedicated integration modules.

This avoids overloading core inventory abstractions with RPG-only assumptions.

Typical Use Cases

  • Equipment screens: show “current vs. new item” stat comparisons before equipping.
  • Equip rules: enforce slot compatibility (weapon-only slots, armor-only slots, class restrictions, etc.).
  • Consumables: apply temporary modifiers/effects and present them consistently in tooltips.

Settings

Theme

Light

Contrast

Material

Dark

Dim

Material Dark

System

Sidebar(Light & Contrast only)

Light
Dark

Font Family

DM Sans

Wix

Inclusive Sans

AR One Sans

Direction

LTR
RTL