com.cupkekgames.timesystem — per-context time scaling for Unity. Run multiple independent timelines (combat, UI, cinematic) with their own pause/slow/fast-forward state instead of toggling Time.timeScale globally.
TimeManager — singleton MonoBehaviour, root of the time-context treeTimeContext / TimeBundle — per-context delta-time provider; nest contexts to scale a subtreeITimeScaler — apply a TimeContext to anything that has a "speed" knobTimeScaleParticleSystem(Mono), TimeScaleTrailRenderer(Mono), TimeScaleVisualEffect, TimeScaleTween (PrimeTween)Countdown / CountdownMono / CountdownTimeContext — pausable countdowns bound to a TimeContextCupkekGames.TimeSystem (runtime). No editor asmdef.
com.cysharp.unitask (asmdef reference, not a UPM dep)com.kyrylokuzyk.primetween (asmdef reference, used by TimeScaleTween)Both are referenced as asmdef GUIDs — bring your own copy via UPM or .tgz.
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