Simple scene loader for default single scene workflow.
Powerful multi-scene manager for addressable scenes.
Singleton scene loader for default single scene workflow.
public void LoadScene(string sceneName, SceneTransition sceneLoadTransition, bool deferFadeOutUntilManualComplete = false)
public void LoadScene(int sceneIndex, SceneTransition sceneLoadTransition, bool deferFadeOutUntilManualComplete = false)
public bool IsLoaded(string sceneName)
public bool IsLoaded(int sceneIndex)
public bool TryCompleteDeferredLoadingTransition() // runs a pending deferred fade-out; false if none
public void CompleteDeferredLoadingTransition()
public static void FadeOutTransitionByKey(string transitionKey) // cold-start fallback hideWhen deferFadeOutUntilManualComplete is true, the loading transition's fade-out is held until you complete it manually — call TryCompleteDeferredLoadingTransition(), or (the usual way) place a RevealLoadingScreenNodeSO in the loaded scene's sequence so the loader hides only once the nav graphs are ready. See Loading.
public event Action<string, int> OnSceneLoad; // Scene name and index, on completion
public event Action<float> OnLoadProgress; // 0..1 during the async load (rescaled from Unity's 0..0.9)Singleton scene loader for addressable scenes. Supports multiple scene loading and unloading at a single request.
public List<SceneSO> LoadedScenes { get; } // For debug purposes only, visible in editor, do not modify.public void LoadSceneRequest(List<SceneSO> scenesToLoad, List<SceneSO> scenesToUNNLoad, SceneTransition sceneLoadTransitionType, bool deferFadeOutUntilManualComplete = false)
public void LoadScene(List<SceneSO> scenesToLoad, SceneTransition sceneLoadTransitionType, bool deferFadeOutUntilManualComplete = false)
public void LoadScene(SceneSO sceneToLoad, SceneTransition sceneLoadTransitionType, bool deferFadeOutUntilManualComplete = false)
public void LoadScene(SceneSO sceneToLoad)
public void UnLoadScene(List<SceneSO> scenesToUNNLoad, SceneTransition sceneLoadTransitionType, bool deferFadeOutUntilManualComplete = false)
public void UnLoadScene(SceneSO scenesToUNNLoad, SceneTransition sceneLoadTransitionType, bool deferFadeOutUntilManualComplete = false)
public void UnLoadScene(SceneSO scenesToUNNLoad)
public void LoadSceneAndUnLoadCurrent(SceneSO sceneToLoad, SceneTransition sceneLoadTransitionType, bool deferFadeOutUntilManualComplete = false)
public void LoadSceneAndUnLoadCurrent(List<SceneSO> scenesToLoad, SceneTransition sceneLoadTransitionType, bool deferFadeOutUntilManualComplete = false)
public void UnloadAllCurrent(SceneTransition sceneLoadTransitionType, bool deferFadeOutUntilManualComplete = false)
public void SetActiveScene(SceneSO scene)
public bool IsLoaded(SceneSO gameSceneSO)public static Action<List<SceneSO>> SceneReadyEvent;
public static Action<List<SceneSO>> SceneUnloadEvent;Settings
Theme
Light
Contrast
Material
Dark
Dim
Material Dark
System
Sidebar(Light & Contrast only)
Font Family
DM Sans
Wix
Inclusive Sans
AR One Sans
Direction