com.cupkekgames.pool — object pooling primitives for Unity. Extracted from the former com.cupkekgames.core.
IObjectPool<T> — generic pool interface with create/take/return/destroy eventsObjectPoolBase<T> — abstract base wrapping UnityEngine.Pool.ObjectPool<T>ObjectPoolSO<T> — ScriptableObject-flavored poolGameObjectPool / GameObjectPoolBase / GameObjectPoolList / GameObjectPoolPooled / MonoGameObjectPool — GameObject-typed poolsFactory/ — IFactory<T>, FactoryMono<T>, FactoryMonoGameObject, GameObjectPoolWithFactory (Factory pattern absorbed during the Core split)CupkekGames.Pool (runtime). No editor asmdef.
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